![Its a dark world and its getting darker death knocking at your door](https://cdn1.cdnme.se/5447227/9-3/24_64e61dfd9606ee7f8b257167.png)
Toothy, through card advantage, brings us all the tools we need as the game progresses. For instance, we can ultimate Nissa, Vital Force the same turn we play her, creating an emblem that lets us draw a card any time we play a land. It affects permanents with any type of counters, including planewalker loyalty counters. Pir's ability is not limited to enhance permanents that enter with +1/+1 counters. Partners in crime, P&T complement each other to perfectly implement the Simic archetype. Pir and Toothy (P&T for short) were released in 2018 in Battlebond, and form one of the set's six potential commander pairs. I decided to go instead with Pir, Imaginative Rascal and Toothy, Imaginary Friend as the Partner commanders for this article. At first, I was tempted to pick Ezuri for this article, but there are already a number of articles on Ezuri (see Intellectual Offering and Cure for the Common Cold - The 360's). Rashmi, Etrernities Crafter has the most decks of the lot (eight), and Ezuri, Claw of Progress's win ratio, albeit a small sample, is an impressive 50% (three wins over six games). The Command Zone gameplay data contains forty-nine Simic decks revolving around twelve commanders. Many of them revolve around card draw and leverage +1/+1 counters to buff creatures and perform a variety of actions. Simic commanders are more homogeneous than Rakdos as far as the archetypes they support. Although we do not have a big star like Meren of Clan Nel Toth in Simic, its top contender, Ezuri, Claw of progress is well represented with 2,049 decks. In addition, nine of the nineteen possible Simic commanders are present in the ranked Simic gameplay card pool, making Simic an ideal class for deckbuilding around ranked cards.
![simic dredge edh simic dredge edh](https://pm1.narvii.com/6582/05cfaae77a98590aec8fc4d937e639e385f5d8b8_hq.jpg)
The Command Zone gameplay sample data is large enough to rank 608 spells and 126 land cards compliant with the Simic color identity. Today, in this fourth article of the Pursuit of Knowledge series, we will take a glance at the Command Zone gameplay data with a focus on Simic. I've ranked the various cards from the Command Zone gameplay data and grouped them in categories, and have created templates that can be used in the process of building a deck around a Simic commander. ( Simic Guildgate | Art by Svetlin Velinov) Simic Surprises
![Its a dark world and its getting darker death knocking at your door](https://cdn1.cdnme.se/5447227/9-3/24_64e61dfd9606ee7f8b257167.png)